New Xbox360 Patch Notes

  • #1
    <table border="0"> <tbody> <tr><th colspan="3">Game Update Notes: Jan. 26, 2013</th></tr> </tbody> </table>


    New Features & Feature Improvements

      • Added support for Live Streaming in all Public Match playlists.
      • Added League Best from Season 1 to Player Card.
        • If you played in multiple series and/or multiple teams then your highest division and rank will be displayed.  The League Best will span all seasons.  If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
      • Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
      • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
      • Implemented sorting of Medals in the After Action Report.
      • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
      • Added a “Go to Top” button for the League Leaderboard.


    Issues Addressed

      • Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
      • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
      • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
      • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
      • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
      • Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match. 
      • Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
      • Corrected mode description message displayed on YouTube when Live Streaming  Public Match Core game modes.
      • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
      • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
      • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
      • Improved turret tracking to eliminate false positives when checking line of sight.
      • Turrets now have smoother tracking when targeting players.
      • Improved bot pathing on multiple maps.
      • Current League Info is now getting updated properly in the Player Identity.
      • Manual sorting on League Teams removed as the results are now returned correctly.
      • Improved the Scoreboard to make friend Playercard information more accessible.
      • Addressed multiple UI issues.
      • Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
      • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
      • Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
      • Fixed UI errors when linking Live Stream.
      • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
      • Improved image alignment when Stereoscopic 3D is enabled.
      • Addressed an issue where players were able to plant numerous Assault Shields.
      • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
      • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
      • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
      • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
      • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
      • Various minor map fixes were made across multiple maps.


    Gameplay Balancing



      • Death Machine: 3 hit kill range increased.
      • Dragonfire: health increased, gun spread reduced.
      • AGR: ground speed increased, reduced machine gun close range damage.
      • Warthog: reduced missile delay.
      • Lodestar: reduced missile speed and AOE radius.
      • Swarm: drone re-spawn delay increased.



      • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.



      • Trophy System: increased range.



      • All + Silencers: reduced range.


    Assault Rifles:

      • All: reduced idle sway.
      • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
      • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
      • SCAR: Increased 3-hit kill range.  Maximum amount of bullets to kill is now 4.
      • SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
      • MTAR: increased 3-hit kill range.
      • SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
      • FAL OSW + Select Fire: increased recoil.
      • FAL OSW: increased hip spread.



      • All: ADS in and out time reduced.



      • SRM1216: slightly increased short range damage.



      • Executioner: increased medium range damage.
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