Use the navigation at the top to learn everything you need to know about the weapons in Crysis 3!
In this section, we'll take a look at the assault rifles in the game's competitive multiplayer mode. Before we proceed, however, let's take a look at what assault rifles are designed to be used for and how you will best succeed in Crysis 3 with this weapon type.

Assault rifles are the midway point between light machine guns and sub-machine guns. Where LMGs are heavy and weigh the player down and sub-machine guns enable you to be speedy, assault rifles offer something right in the middle. In Crysis 3 multiplayer, there are two assault rifles available to you; the Scarab and the FY7 IM. Both of these weapons are great for mid-range to long-range fighting.
The successful assault rifle user is one who plays with them at these ranges. Trying to go in close, or go for exceptionally long-range kills, and you're going to have a harder time. Going up against a shotgun-wielding player in close quarters with your assault rifle is a quick way to get taken down almost every time. Study the maps, learn the layout of the terrain and the routes. Choose routes and hot spots where you have plenty of cover and an open area in front of you.
If you're new to Crysis or first-person shooters in general, our advice is always the same; go for an assault rifle before you delve into the other weapon types. Assault rifles are reliable, easy to learn and the recoil is manageable for inexperienced players. In Crysis 3, our recommendation is sticking with the Scarab Mod 2 while you get a feel for the mechanics of the game and the layout of the maps.
Use the navigation above to learn more about the assault rifles in Crysis 3!
Use the navigation at the top to learn everything you need to know about the weapons in Crysis 3!
Scarab Mod 2

The Scarab was one of our favorite weapons from Crysis 2 and it makes its return in the follow up as the Scarab Mod 2. The core fundamentals, however, are the same. The gun is fully automatic and features mid-range accuracy and a pretty high rate of fire.
As with all assault rifles, the Scarab Mod 2 is ideal for mid- to long-range firefights. The rate of fire is pretty high, but it's nowhere near sub-machine gun levels so if you're looking to lay down as much fire on your enemies as possible, in the shortest amount of time, we recommend going with the Typhoon or Feline. The Scarab is a carbine, which means that it is pretty maneuverable and will be a great all-around weapon.
Attachments
Sights
- Iron Sights
- Reflex Sight
- Assault Scope
- Rifle Laser Sight
Barrel
- Suppressor
- Muzzle Brake
- Match Barrel
Under Barrel
- Foregrip
- Extended Magazine
- Hologram
- Mini Typhoon
- Gauss Attachment
Weapon Stats:
| Accuracy |
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| Rate of Fire |
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| Range |
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| Damage |
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| Stability |
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Use the navigation at the top to learn everything you need to know about the weapons in Crysis 3!
FY7 IM

The FY7 IM is very similar to the Scarab in many regards. Both weapons are assault rifles and both are fully automatic but with manageable recoil. Judging strictly on the weapon stats, the FY7 doesn't appear to have better accuracy but in our experience, it seems more stable. Perhaps it is the unique look of the weapon when aiming down the sights, with no scope or sight attached to the weapon.
The flat topped FY7 is very easy on the eyes, the symmetry of the weapon design making it easier to find and shoot enemies while aiming down the sights.
Again, when using the FY7 IM, you're going to want to make sure that you pick your routes in such a way that you have plenty of open space in front of you for mid- to long-range firefights. In close quarters, the FY7 isn't going to be the most effective weapon and most submachine gun and shotgun users will be able to take you down in close combat before the more unwieldy FY7 manages to get the job done.
Attachments:
Sights
- Iron Sights
- Reflex Sight
- Assault Scope
- Rifle Laser Sight
Barrel
- Suppressor
- Muzzle Brake
- Match Barrel
Under Barrel
- Foregrip
- Extended Magazine
- Hologram
- Mini Typhoon
- Gauss Attachment
Weapon Stats:
| Accuracy |
[] [] [] [] [] [] [] [] [] [] |
| Rate of Fire |
[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] |
| Range |
[] [] [] [] [] [] [] [] [] [] |
| Damage |
[] [] [] [] [] [] [] [] |
| Stability |
[] [] [] [] [] [] [] [] |
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