Use the navigation at the top to learn everything you need to know about the shotguns in Crysis 3!
In this section, we'll take a look at the shotguns from Crysis 3's competitive multiplayer mode. Before we proceed, however, let's take a look at what shotguns are designed to be used for and how you will best succeed in Crysis 3 with this weapon type.

Shotguns are your classic go-to weapon for people who like to run 'n' gun. They aren't going to do you a bit of good at mid- to long-ranges, as you'll just end up looking like a fish out of water, floundering helplessly on the dock. You know, if fish had arms and could use guns the wrong way.
In Crysis 3, shotguns behave exactly as you would expect them to. They excel at close quarters with extremely high damage, middling accuracy and no range whatsoever. If your target isn't pretty much within 10 feet of your character, get closer before you shoot. Most shotguns have a reasonably small ammunition capacity per magazine, but as it typically takes an accurate shooter one attempt to take down the target, that shouldn't be a problem.
Attachments come in the form of laser and reflex sights, hologram projectors and muzzle brakes, which serve to increase your overall stability with the weapon by two points or so.
Couple shotguns with suit modules like Auto Armor, Phantom and Maneuverability to build a class that will let you quickly repel enemy bullets and slip in and out of stealth mode at a faster movement speed. This can be a lethal class and should be named accordingly. Might we recommend Dragon Ninja? The choice is yours, but think about it.
Okay, Dragon Ninja it is!
Use the navigation at the top to learn everything you need to know about the shotguns in Crysis 3!
Marshall Pump-Action Shotgun

The Marshall is a pump action shotgun, meaning that the player has to pump the lever back and forth after each shot, ejecting the spent shell and cocking a new one. This means that the firing rate is a little bit slower on the Marshall as opposed to a semi-automatic firing weapon.
This is the first shotgun available in Crysis 3 multiplayer, so you're going to get to know it very quickly. As with most shotguns, the Marshall does a lot of damage but it isn't terribly accurate and at greater distances, it becomes pretty much useless. The lack of accuracy and range, however, are made up for tenfold in damage which is rated at 20 out of 20.
Again, this is a close quarters weapon so we're going to recommend the following Nanosuit modules:
- Auto Armor - automatically engages Maximum Armor when taking damage, giving you enough time to get a shot off.
- Phantom - quicker transition in and out of Stealth mode, meaning that you can cloak and take down enemies before they even know you're there.
- Maneuverability - faster movement speed, helping you move quickly while in stealth mode without using your energy reserves up by sprinting.
There are a wealth of great module combinations but, in our experience, this one will get you some more bang for your buck.
Attachments:
Scopes
Barrel
Under Barrel
Weapon Stats:
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| Rate of Fire |
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| Range |
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| Damage |
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| Stability |
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Use the navigation at the top to learn everything you need to know about the shotguns in Crysis 3!
Jackal Shotgun

The Jackal is a semi-automatic shotgun, great for close-quarters fighting. The primary difference between the Jackal and the Marshall is one of firing rate and damage. The Marshall has a higher damage point, but fires much more slowly with the pump-action mechanics. On the other side of that, the Jackal has a far superior firing rate but does less damage per shot.
Ultimately, it comes down to your personal play style and preference.
Are you exceptionally accurate with one-hit kill weapons? If so, then the Marshall is your best bet. If you tend to take a few shots before putting your enemy to bed, go with the Jackal. You can get more shots off in a shorter amount of time, making it a better companion to your playing style.
The Jackal, by default, doesn't have the best ammo capacity in the world. In our experience, it takes two accurate upper-body shots on average to take an enemy down. At this rate, you're going to run out of ammunition pretty quickly so extended magazines is a must have!
Attachments:
Scopes
Barrel
Under Barrel
Weapon Stats:
| Accuracy |
|
| Rate of Fire |
|
| Range |
|
| Damage |
|
| Stability |
|
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