Crysis 3

Crysis 3 Shotguns Overview

Use the navigation at the top to learn everything you need to know about the shotguns in Crysis 3!

In this section, we'll take a look at the shotguns from Crysis 3's competitive multiplayer mode. Before we proceed, however, let's take a look at what shotguns are designed to be used for and how you will best succeed in Crysis 3 with this weapon type.

Shotguns are your classic go-to weapon for people who like to run 'n' gun. They aren't going to do you a bit of good at mid- to long-ranges, as you'll just end up looking like a fish out of water, floundering helplessly on the dock. You know, if fish had arms and could use guns the wrong way.

In Crysis 3, shotguns behave exactly as you would expect them to. They excel at close quarters with extremely high damage, middling accuracy and no range whatsoever. If your target isn't pretty much within 10 feet of your character, get closer before you shoot. Most shotguns have a reasonably small ammunition capacity per magazine, but as it typically takes an accurate shooter one attempt to take down the target, that shouldn't be a problem.

Attachments come in the form of laser and reflex sights, hologram projectors and muzzle brakes, which serve to increase your overall stability with the weapon by two points or so.

Couple shotguns with suit modules like Auto Armor, Phantom and Maneuverability to build a class that will let you quickly repel enemy bullets and slip in and out of stealth mode at a faster movement speed. This can be a lethal class and should be named accordingly. Might we recommend Dragon Ninja? The choice is yours, but think about it. 

Okay, Dragon Ninja it is!

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