Crysis 3 multiplayer has a wealth of game modes from classic deathmatch to objective-based matches. As with any good, competitive shooter, there is something for everyone in Crysis 3. If you like going solo, jump into a match of Instant Action and shoot anything that moves. Other players enjoy a little objective in their killing and that's why Crytek made Crash Site.
Brand new to Crysis 3 is Hunter, a game mode that will be familiar to many die hard first-person shooter fans.
If you've played the community mod known as Infected or Michael Myers or Zombies that has been a staple in the modding community for many first-person shooters, you'll be right at home in Hunter. The catch here, however, is that whenever the Hunter scores a kill, that player will then spawn as a Hunter themselves.
The premise is simple; one player spawns as the Hunter, armed only with the lethal Predator bow and an enhanced Nanosuit.
It is up to them to track down everyone else who has spawned as CELL troopers.The match ends when everyone has been converted to Hunter or the time limit expires, scoring a victory for the Hunted.
Use the navigation above to learn more about Hunter and every other game mode in Crysis 3!
It's fitting that we start off this overview with one of the more exciting game modes in Crysis 3; Hunter Mode. This mode is brand new to Crysis 3, but not necessarily to first-person shooters.
Hunter mode has cropped up dozens of times throughout the history of first-person shooters. Sometimes it will show up as Infected, other times as Zombies and still other times as Michael Myers. The rules change, but one thing remains the same nearly consistently; it is almost always not supported in the game by default, and must be put together by community modders.
Call of Duty: Modern Warfare 3 addressed this with the game mode Infected and now Crytek has done the same thing with Hunter. The premise here is the same, but with a Crysis spin on it.
One player starts out as the Hunter, armed only with a Predator bow and an enhanced Nanosuit. Everyone else spawns in as CELL troopers. The Hunter's job is to track and kill every other player while their jobs are simply to survive and stop him from killing them. The catch, however, is that whenever the Hunter scores a kill, the player respawns as a Hunter themselves, swelling the ranks of the Hunters by one.
The match ends when everyone has been converted to Hunter or until the Hunted survive through the match clock.
Crash Site is one of the objective-based game modes in Crysis 3. These game modes are for players who want something a little bit more in-depth than just plain deathmatch or team deathmatch, where the only objectives are kills and more kills.
This is a classic capture and control style game mode, with the Crysis spin on things. In Crash Site, players must capture and control the area surrounding alien pods that are delivered by a Ceph Dropship. The downed pods have a small radius around them that players must stand inside of to capture and hold the pod.
Your team earns points for as long as you are holding the pod so you have to make sure to not only be aggressive, but defensive as well to stop the opposing team from taking the pod from you.
After a set period of time, the alien pod becomes unstable. The match narrator will announce when this happens and that's your cue to get out of there. A new pod will be dropped shortly, so keep your eyes to the skies as the next Dropship comes in.
New to Crysis 3 is the ability to actually rip off sections of the downed pod to use as a shield against an enemy player or fling at them for a quick kill. This environmental interactivity is a carry over from the days of Crysis 2 when you could kick a car off a building onto the enemy players below. That interactivity returns tenfold in Crysis 3.
If you're a tried and true Team Deathmatch player, you are probably looking for Team Instant Action in Crysis 3. This is your classic 8 vs 8 (6 vs 6 on console) deathmatch where teamwork is important, but getting kills is more important.
There isn't any objective in Team Instant Action, it's simply rack up as many kills as possible in the allotted time. The rules are simple, whichever team reaches the set amount of kills first wins. If no winner can be chosen that way, the winner will be whoever earns the most kills by the time the match timer expires.
Teamwork isn't required in Team Instant Action, as a couple good players can carry the team to victory, but it is certainly encouraged by us. We have played too many matches with player who do everything in their given power to come out on top, often ignoring teammates in need to do so. This kind of gameplay is selfish and no true FPS player would condone such behavior.
Our best advice for Team Instant Action is to stick with your teammates and spend time learning the map. Your gameplay will always be better for having someone covering your back and knowing where you're at in relation to hotspots on the map is crucial.
Most of this just comes with time spent playing the game, but it's worth it to spend time learning the layout of each map as well as the routes you can take to flank popular hotspots.
If Team Instant Action was straightforward, Instant Action is even more so. Take out the team aspect of Team Instant Action and a free for all bloodbath is what you're left with, and there is nothing wrong with that.
In Instant Action, it's every man for himself. You score points by getting kills and it's basically a race to rack up the set amount of kills first. If nobody can be declared winner before the match timer expires, the winner will be the player with the highest kill count - regardless of death count - in the lobby.
It really is quite straightforward, as any good free for all match should be. You still have your custom classes and support bonuses but you just don't have to be bothered by pesky assist points is all.
Our best advice is to use the class you are most comfortable with because, at the end of the day, there is nobody watching your back in Instant Action. Your only ally is the weapon in your hands so make sure you're comfortable with it!