BioShock Infinite

BioShock: Infinite Pushed Back to February, 2013

The legend himself, Ken Levine, has issued a statement regarding BioShock: Infinite and the development process. Unfortunately, his message isn't the best for fans who are anxiously awaiting the next entry in the iconic BioShock franchise. The game has been pushed back to February 26th, 2013 from a previously announced October, 2012 release date.

These decisions are never easy, but Levine aptly explains what went on behind the scenes with this decision and how it will affect the finished product. Irrational Games is not a developer that will rush a game and release a half-hearted project, and we'll take a delayed final product over an on-time rushed project any day.

The message from Ken Levine reads...

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When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

 We're confident that Ken Levine and the Irrational Games team will once again cause our jaws to hit the floor with BioShock: Infinite when the game hits shelves next year. Jump on over to the BioShock: Infinite forums to discuss!


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