How They Play
So, what do you exactly do in DayZ, many people ask. Well, the answer is split into 2 choices, really.
The short answer is just survive. Find food, find water, kill zombies, hide, crawl around, and just live. Some people play this way, especially when you start out, you need to take in the surroundings and the map in general. There are no quests, no notes, no objectives, no story; all there is, is you. Even just this most basic playstyle is a blast, always entertaining and riveting, but that’s not all there is to DayZ.
The long form of what to do in DayZ is a little more complicated. With the large amount of objects, devices, vehicles, and items in the game with absolutely zero currency, merchant NPCs or stores, one can get to the point where survival is mitigated to occasionally eating some beans or drinking some water from their vast reserves in inventory. It is at this point, which many (if not all) players get to, is when more complex and fun stratagems emerge. Forming groups, killing other players, building bases, wiping out towns, and much more.
These all add another level of complexity and randomness to the game, a certain thrill that personally, I haven’t ever found in another game. Just the thrill of dying, or glimpsing another player, almost dying from lack of food or water and even taking personal risk in the game is really stressful...fun, but stressful. Along with all of this, there is 0 room for improvement of your character in terms of health, damage, anything. Every single player is the same, only their inventory, knowledge, and skill make a difference, and even that goes out the window when someone hits you in the back with an Axe. This is one of DayZ’s best attributes, and one that any other game is going to have trouble replicating.
Now, with The WarZ, it’s hard to make a complete picture of gameplay at this moment. Except for the information recently released on their website and a few interviews, the depth of gameplay hasn’t been fully explained, but there is still a lot to go on. First off, the game will be similar to DayZ in its survival aspects; PVP, food, weapons, zombies, persistent world, etc, however, the similarities stop there.
First off, while the game won’t have an overarching storyline, it will however have a backstory, and quests within the game. You won’t be required to complete quests within the game to obtain items, they are more for entertainment. You will be able to make quests and missions and post rewards for the completed quest or mission.
Another large deviation from DayZ in it’s current state is that The War Z will have not only an in-game store with a real money currency, “Dollars”, but also a separate currency, in-game only, “Gold Coins.” Both of these currencies can be used to trade with others for items in any of the safe settlements of the game. Not all items can be purchased however, and by no means is the store necessary to the game or to players, everything can be found in the game world. Rest assured to those who might be slightly tiffed at the prospect of a cash shop, Hammerpoint is making sure that pay-to-win is not an option, and your skills and wits will be a much larger aspect to the game over buyable items.
Besides the obvious roaming, killing, grouping up, and other fun sandbox survival aspects that The War Z will embrace, there is one other word of note about gameplay and characters. While it has not yet been elaborated on to the extent or depth, skills will be in the game. I can only hope however they do it, they make it minimalist and not over powered.
Now that you all have at least a basic understanding of the past and present of both games, let’s look at the future for both of the games, and hopefully enlighten you or help you decide, which or both, you want to play.