Towards the end of 2012, Dean 'Rocket' Hall - the creator and lead developer on DayZ - assured us that the standalone version of his super popular mod would be out before the end of 2012. Astute readers may notice that it is now 2013 and we are not exploring and slaying zombies in a new version of Chernarus. What gives, Dean?
Quote from Dean "Rocket" Hall
Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.
The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.
Oh. Okay. Well, that...that's awesome!
Later on in Dean's latest blog post, he discusses some of the changes that have been made to DayZ recently. Most notably, these changes include a completely overhaul of the inventory system. If you played DayZ even one time for ten minutes, you will understand that the inventory system was a something of a pain to use. This new system allows players to forage for items in parts, rather than piles; this simple change actually paves the way for item durability to be implemented.
In other words, items will not always be invincible and everlasting, things will decay over time and need to be replaced or repaired. The example Dean gives is if a player shoots another survivor in the head, to steal their night-vision goggles, they will actually damage the goggles in doing so. This opens the door for a world of new strategies that players will need to build as they're foraging for supplies and equipment. Inventory management now utilizes 3D models rather than 2D images to move items around within your bag.
Other areas that have seen major work are the user interface, art and map design. Unfortunately, the lead map designer is still being detained in Greece on charges of espionage. It's a complicated story, and we recommend reading up on it if you aren't familiar.
Stay tuned to FPS General for more information on the standalone version of DayZ as we receive it!
Source: DayZ Tumblr