Earlier this month, the team working on the DayZ ArmA II mod (not the standalone version) released a patch for the game that introduced a whole slew of new models for cans in the game world. Soda cans, beer cans, beans, you name it.These new can models all had quirky, funny names dedicated to forum moderators and the community absolutely hated it to death.
These new can names were put into the game in an effort to pay homage to the folks who work tireless hours to upkeep the community and message boards, but ultimately a large portion of the community didn't appreciate the gesture.
Threads began sprouting up on popular gaming communities like Reddit and 4chan denouncing the new cans, declaring that they 'ruin the immersion and atmosphere of the game' and that this was nothing short of a grab for glory by the moderators and development team.
At the end of the day, the players' voice was heard and hotfix 18.104.22.168 removed all of the can models that had been introduced just 24 hours prior. The backlash and outpouring of hate was successful, but was it necessary?
In a game like DayZ, immersion in the game world is a crucial factor, that is not up for debate. Losing yourself in Chernarus, creeping through the overgrown foliage trying to avoid the attention of zombies and, more importantly, the eye of ruthless bandits, is what makes DayZ so special. There have been attempts to emulate this feeling that DayZ gives us but, if we're honest, nobody has nailed it down yet.
But was the immersion really 'ruined' by the inclusion of a handful of off-the-wall can names? After all, they're just cans, right?
Keep reading for more on what Dean 'Rocket' Hall is calling The Notorious Can Incident.