Closed Beta Response
So, I guess wrapping up...how has the overall response been for the closed beta on Forums, Twitter and the like?
Yeah, you know, it’s interesting. The first thing that we’d say is that there is certainly an audience of people that are starting to realize just how deep this is. And it is almost spine-tingling for us to see this, it’s sort of like...’Ahh, wow..I’ve been playing in shooters a long time, I love it, I love the leaderboards, working with people but I’ve always craved a little more meaning. I want these battles to matter more than just unlocking another prestige weapon or a gun I may not want to use.’
They’re starting to realize that this is where it happens, this is where these battles actually have this big impact. And beyond that, they fire up a typical shooter and the archetypal roles are there, a heavy, a sniper, a frontlines guy...but that’s really where it ends. YOu really don’t have a lot of decision making after that.
But now, in DUST, people are starting to realize that wow, I’ve always like being a sniper but I've always hated that light armor. I’ll give up the mobility and take some heavy armor, and let’s see how that goes for a while. And it’s giving people an option to play the game the way they want to, and maybe have never really had a chance to.
And that’s a lot of the positive side. Now, some of the complexity is big...and this is where we’re deliberately listening to what we’re hearing in the forums from both people who are familiar with the EVE universe and people who aren’t. I mean, the things you’re seeing now that are coming with Precursor are deliberately aimed at reducing that learning curve, of making sure that, yes; all of that complexity is there, we’re not shying away from that. We don't’ make simple, little games for people. We make intellectually demanding games for people and we’re proud of that, but we don’t have to make it too hard to figure out how to play. That’s the difference.
So, the notion of matchmaking and things we’re going to be doing to make sure that people in their 30-90 minutes are having fun as opposed to having to figure stuff out, that’s another bit of beta feedback that we’re hearing where we can make those changes, and the team is just laser-focused on delivering this stuff in Precursor and beyond.
I mean, really, the vision here is that - we love the EVE community, we love the fact that we have players who are ‘famous’ in this universe of hundreds of thousands of people,and we want them to become famous or infamous in a universe of millions of people, of all these DUST players.
And that’s where the accessibility side of things becomes really important, and that is something that as we get that feedback in the beta, we are going all-in on making that work.
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Special thanks to David and CCP for taking the time to chat with us! Check out DUST 514 at http://www.dust514.com/!
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Posted 8/14/2012 10:14:23 AMPersonally I think dust has the potential to be an excellent fps game, one that will keep you hooked for years. The beta however is truly that, and there are plenty of rough edges at the moment. The game is no where near ready. But when it is it will be awesome.
Just like Eve, it takes a certain person to like this game (you don't have to be an eve player to get it though). Its a deep game that requires thought both on and off the battlefield. The maps are huge (planetside/arma huge) so the game seems a little slower, but thats okay, there are loads of opportunities to outthink and outflank your opponent. In many ways Dust represents and attempt to create a 'military simulator lite' than an arcady style shooter with brightly colour icons to keep your attention for the 5 seconds it take to play one of those games. Dust is bleak, unforgiving and brutal, the artistic feel of the game is like those technothriller movies of the 1980s and early 90s's. The gear looks like futuristic military hard wear, not a toy waiting to happen (*cough* halo *cough*).
As for the community, its largely good however there is a lot of negativity on the beta from a small minority of vocal "hardcore" teenagers who consider themselves "professional" fps players. Dust 514 despite being a sci fi game is actually for grown ups, it has room for people who want a casual game too, but the true magic of Dust will be the fact that you'll have to get friends and get organised if you want to conquer planets (oh yes conquering whole planets is on the agenda for this game). In my opinion the concept and gameplay is too hard for halo/CoD crowd, who don't have much of an attention span. So they gnash their teeth then go away. The plus side of this is voice comms is actually about the game in question not who can do the best fart noises.
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Posted 8/14/2012 5:16:51 AMI've been in the beta for around 2 months and it's a blast and each update makes it better and better.
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Posted 8/14/2012 4:56:04 AMpfft! Who is this guy telling these lies to? I'm in the closed beta and you should tell the truth. The game isn't any more intellectually demanding than MAG. A game where you could build your own fits and what not depending on the changes of the battlefield like wearing heavy armor with a sniper!. CCP should tell the truth about the whats going on at the forums too. They are sucking up to the EVE kiddies and not trying to actually balance there game.
Dust 514 is a turd and I have already told all of my friends to stay away. If you want a persistent MMOFPS that is fun and balanced get planetside 2. Stay away from this bore fest of a game it's not worth your bandwith to download even if it's free. They have sent out thousands of invites and only average 300 or so people on at a time. When the new build drops they'll let PS+ guys in and we will see how long they stay. CCP take our your horrible convoluted beliefs and FPS and shove it straight up your you know what!