Closed Beta Response
So, I guess wrapping up...how has the overall response been for the closed beta on Forums, Twitter and the like?
Yeah, you know, it’s interesting. The first thing that we’d say is that there is certainly an audience of people that are starting to realize just how deep this is. And it is almost spine-tingling for us to see this, it’s sort of like...’Ahh, wow..I’ve been playing in shooters a long time, I love it, I love the leaderboards, working with people but I’ve always craved a little more meaning. I want these battles to matter more than just unlocking another prestige weapon or a gun I may not want to use.’
They’re starting to realize that this is where it happens, this is where these battles actually have this big impact. And beyond that, they fire up a typical shooter and the archetypal roles are there, a heavy, a sniper, a frontlines guy...but that’s really where it ends. YOu really don’t have a lot of decision making after that.
But now, in DUST, people are starting to realize that wow, I’ve always like being a sniper but I've always hated that light armor. I’ll give up the mobility and take some heavy armor, and let’s see how that goes for a while. And it’s giving people an option to play the game the way they want to, and maybe have never really had a chance to.
And that’s a lot of the positive side. Now, some of the complexity is big...and this is where we’re deliberately listening to what we’re hearing in the forums from both people who are familiar with the EVE universe and people who aren’t. I mean, the things you’re seeing now that are coming with Precursor are deliberately aimed at reducing that learning curve, of making sure that, yes; all of that complexity is there, we’re not shying away from that. We don't’ make simple, little games for people. We make intellectually demanding games for people and we’re proud of that, but we don’t have to make it too hard to figure out how to play. That’s the difference.
So, the notion of matchmaking and things we’re going to be doing to make sure that people in their 30-90 minutes are having fun as opposed to having to figure stuff out, that’s another bit of beta feedback that we’re hearing where we can make those changes, and the team is just laser-focused on delivering this stuff in Precursor and beyond.
I mean, really, the vision here is that - we love the EVE community, we love the fact that we have players who are ‘famous’ in this universe of hundreds of thousands of people,and we want them to become famous or infamous in a universe of millions of people, of all these DUST players.
And that’s where the accessibility side of things becomes really important, and that is something that as we get that feedback in the beta, we are going all-in on making that work.
Special thanks to David and CCP for taking the time to chat with us! Check out DUST 514 at http://www.dust514.com/!
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