Gears of War: Judgement was unveiled just earlier this morning, and now one of the upcoming third-person shooters game modes has been revealed; OverRun Mode.
OverRun is a totally unique game mode that we can't wait to check out in person. OverRun matches consist of two rounds, giving both teams a chance to play Defense (COG) and Offense (Locust). When attacking as Locust, teams must attack and destroy the COG Generator. To do so, however, you'll have to breach two Emergence Holes, one after another in succession. Successfully breaching an Emergence Hole adds more time to the clock and moves the battle to a different area on the map - much in the way that Rush mode works in Battlefield.
Playing as COG, of course, you'll be tasked with defending your objectives from the Locust attackers.
OverRun plays heavily on teamwork, with COG classes being able to work together very fluidly. Different classes can offer different support items for their teammates, ranging from sensors to health and ammo. In most shooters, however, you need to be close to your teammate to offer those support items but in Gears of War: Judgement, you are actually able to throw them in the same fashion that you would a grenade...
As Locusts do more damage, they earn more points which can be used to unlock deadlier beasts.
OverRun mode really looks to bring a fresh face to competitive multiplayer, but that shouldn't be surprising from Gears of War by now. The franchise continually changes the way we play shooters in the competetive environment and Gears of War: Judgement appears to be no different in that regard.
Be sure to stay tuned all week as news continues rolling out from E3 2012!