Desiring to change up the Gears of War franchise along with the addition of more creative minds at People Can Fly, several new systems and game modes are begin added to Gears of War: Judgement. In this article, we'll take a look at OverRun Mode, the S3 system in campaign mode and the Declassification System, also in campaign.
Having already taken a pretty close look at OverRun Mode previously, we won't go into too many details here. For the full preview, check out our original story. Basically, OverRun Mode is an awesome new multiplayer game mode that, as per usual, pits COG soldiers vs the Locust horde. OverRun is different in many ways from typical competitive multiplayer.
In OverRun, the Locust horde must attack a COG generator, but to do so they have to first break through multiple objectives. Each objective successfully breached moves the fighting to a new location on the map, much in the way that Rush mode works in Battlefield. Both Locust and COG classes work together in different ways, and it looks like Epic Games and People Can Fly are really pushing hard for teamwork in online multiplayer.
S3, Dynamic Difficulty
One of Gears of War: Judgement's brand new systems, the 'S3' system is something we're really excited for. One of the problems that Epic Games found in Gears of War 3 was that it was too easy for many players, and resulted in a much shorter game experience. The S3 system, however, changes the difficulty level of the game dynamically based on how you are performing. If you find yourself dominating over the Locust horde, expect the difficulty to adjust itself to make things more challenging. On the other hand, if you're struggling, enemy AI will be easier to manage.
This system is dependant upon the difficulty level you chose for the campaign, however, so if you choose something like Casual, don't expect it to ever ramp up to an unmanageable difficulty level.
In Gears of War: Judgement, the story focuses on Damon Baird and Cole Train around ten years before the events of the main Gears of War trilogy. This game takes place soon after Emergence Day, the very first Locust attack on Sera that wiped out so many human lives. Baird and Cole are on trial with the rest of Kilo Squad for treason, although we don't know the reason for those charges as of yet.
While on trial, the squad flashes back to the events that led up to their trial, but their memories are not flawless. When Kilo Squad remembers something that doesn't match up, players will be presented with a 'Declassified' version of the mission. These variations will not play out the same as the original mission, although whether it's through something as simple as different weapons or striking differences in narration, we've yet to see for sure.
Gears of War: Judgement is shaping up to be an incredible experience and we're really looking forward to learning more as we get closer to the 2013 release date!