
Now that the Xbox 360 and PlayStation 3 versions of Max Payne 3 have shipped and are resting snugly inside players' disc trays, Rockstar Games is focusing all of their attention on the PC version of the game.
In a brand new interview, Kevin Hoare - Rockstar Games' Lead PC Designer on Max Payne 3 - goes behind the scenes on how the PC version of the game takes full advantage of the much more powerful current generation of PC hardware. In the interview, Hoare discusses how Max Payne 3 takes advantage of that hardware:
As you can see from the specs list above, we’ve worked hard to make sure the game will run smoothly on a wide range of PC builds. But it’s when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future.
You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions, there’s various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality. We’re also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few.
As you can tell, there’s a lot for PC fans with higher-spec hardware to sink their teeth in to.
Take a look at a couple high-resolution screenshots taken from the PC version of Max Payne 3 below!
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