Medal of Honor: Warfighter

EA: Medal of Honor Lacked Leadership to Succeed

Last month, EA put Medal of Honor on indefinite hiatus as they shift their attention entirely to Battlefield. We originally believed that the move was simply due to the poor performance of both 2010's Medal of Honor reboot and 2012's Medal of Honor: Warfighter. Incidentally, we liked both games but what do we know?

EA Chief Creative Director Rich Hilleman spoke last week to Rock, Paper, Shotgun and revealed that leadership and personnel issues may have been key contributors to their decision, saying:

We don’t think its a genre problem. It’s an execution problem. We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War II or any of that. It’s much more that we had some things we should’ve done better.

What we think right now is that, for the next couple years, we can just have one great thing in that space. So we’re choosing for it to be Battlefield.

I think a key part of this is having the right amount of high-quality production talent. And we didn’t have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. We’re blessed to have more titles than we can do well today. That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.

Ultimately, Hilleman said, Medal of Honor is taking a break but it will be back. EA will bide their time, watching the first-person shooter market (and Battlefield performance) and when the time is right, they will bring Medal of Honor out of the closet to have another crack at it.

For what it's worth, Hilleman did say that he believes it will be sooner than later so all of you die-hard Medal of Honor fans can find some solace in that. Stay tuned to FPS General, we'll be covering all of the news surrounding the next Medal of Honor game, whenever it comes down the road.

Source: Rock, Paper, Shotgun

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