
The War Z is starting to look like a pretty exciting game, despite some initial hesitation. Yes, the game shares a very similar name to both the popular Zombie MMO DayZ and Max Brook's novel World War Z. But aside from those similarities, Sergey Titov, Executive Producer on The War Z, is confident that his game will live up to the hype and expectations that Hammerpoint Interactive is building.
In an interview with PC Gamer, Titov discussed The War Z at length, including some fascinating insight on the stem-cell zombies that players will encounter. These zombies only come out at night in populated areas and carry the rare stem cells that hold the key to curing the virus that caused the zombie outbreak to begin with. Players can kill these zombies and extract those stem cells to be used in a vaccination of sorts, that will cure the infection acquired when a zombie bites you in the game.
Stem cell carriers will be visually different from other zombies, faster and more agile, so you know that you can harvest a cure from those zombies if you manage to take them down.
Last week, DayZ creator Dean 'Rocket' Hall expressed his hope that Hammerpoint Interactive isn't simply touting a wishlist of features and empty promises. Titov addressed those claims, his response to which can be found after the break.
Over the last week, since we announced the game, thousands of players have posted comments on various forums, blogs, and gaming websites as to why they think the game will be great or not. We love to read the comments, but in the end it really doesn’t affect our development in any way. When we announced certain features publicly, it was not a wish list that we thought would sound cool in a press release; it was an action list for us.
These are things that we are working on and that are concrete enough today that we feel comfortable saying, “Yes this will be part of the game release.” Most of our team members come from very large projects and companies with very strict policies about the announcement of features—so that carries over into how we talk about features for The War Z.
Also mentioned in the interview? Navigation, and how easy it will be to find friends and waypoints, with all players starting with a world map and having the ability to place waypoints and relay locations to friends.
Time will tell if DayZ ends up bringing similar features to a standalone version game that Dean Hall wants to develop, but, either way, The War Z is certainly shaping up to be a promising release. For more on the game, make sure to drop by http://www.warzwiki.com/!
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