Which of this images do you find most interesting? Was there anything surprising you noticed, when seeing these images in high resolution? Feel free to share your comments, or start a discussion over at our Destiny Forums.
Actions: cans can be opened with SKS bayonet and sickle Actions: added playerDrinkCan action to config Actions: added Melee class to SurvivorBase Animations: New default aimed animations with rifle Animations: Player now can walk while surrender Animations: Transitions for surrender/restrained player Animations: Crouched zombie animation set Animations: Reload for CZ527 Animations: Hand poses added for matchbox, Injection Vial, Hacksaw Animations: Drinking from can Character: New female face models Character: New male face models Engine: Ragdoll support for Zombies & Players Engine: Initial implementation of navmesh for zombie pathfinding Items: Boonie hat fishing hook storage Items: Chemlights Items: AK101 Items: CR 527 Items: Makarov Items PM 73 RAK Items: Medium Civilian Tent Items: Paramedic clothes (jacket and pants) Items: Military Boots now store knives Items: Red, Black, Polka dotted, Olive and Camo bandana added Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask Server: Persistent item support (disabled for this update) Server: Simulation changes to support increased server performance Server: Persistent storage support (disabled for this update) Server: Dynamic loot respawning World: Turovo village added
Actions: Player is not able to fill a ruined canteen from well. Actions: When player opens ruined canned food there is low amount of food left. Actions: Player is not able to pour water from a ruined canteen. Actions: Player can no long empty magazine attached to a weapon Actions: No access to catch rain action during ongoing action Actions: Fishing actions displayed while using different items than rod Actions: Added missing part to improvised bag/backpack crafting messages in action menu Actions: Zucchini can be force fed Actions: Added new drink from well animation to blue well Actions: Unable to use actions while swimming or while on ladder Actions: Player can take Makarov into hands straight from ground Actions: Player can take PM73 RAK into hands straight from ground Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action Animals: Visual improvement of cow, rabbit and wildboar Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence) Animations: Crouch moves with bow Animations: Prone moves with pistol Animations: Fixed multiple issues with vaulting Animations: Zucchini handheld position Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle Animations: Face-palm doesn't make the player stand up from prone anymore Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....) Engine: Adjustment to Night time lighting levels Items: Dimmed fireplace light so it not interfere with HDR Items: tweaked shotguns dispersions and recoils Items: tweaked pistols dispersions Items: tweaked rifles, carbines and SMGs dispersions Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions Items: Wooden sticks can be held in hands Items: CR527 shadow glitch fixed Items: set chemlight to last 60 minutes Items: lowered light intensity for chemlights and flare Items: removed buttstock as default spawned attachment for MP5 Item: Binoculars size reduced Items: added other chemlight color material variants Modifiers: removed vomit message from blinded modifier Recipes: You can paint cz572 black, green and camo Recipes: Player can't tear clothing into rags while there are things in it Recipes: Ruined cans opening tweaked
- Pearl Market: Wage war within the bustling alleyways and upon the rooftops of the marketplace - Propaganda: Fight amongst massive despotic monuments in the grey concrete battleground - Lumphini Garden: Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand - Sunken Dragon: Battle between modern high rises as you wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault
Aside from the new maps, will come new guns and game modes:
In addition to four new maps, player’s will get five new weapons including the Ballistic Shield.Dragon’s Teeth also introduces a Battle Pickup, the R.A.W.R, a heavily armed remotely operated ground vehicle armed with a machine gun and grenade launcher, as well as a new game mode called Chain Link. Bringing another layer of depth and strategy, Chain Link is a twist on Conquest where teams need to act fast and link together capture points to ensure victory.
This all sounds very exciting, what are your thoughts on this plethora of new content?
The new Mass Effect will have an emphasis on exploration... the Mako will allow you to travel faster on alien planets.
With that in mind, it makes sense that they would focus some development on a means to explore these planets. It also begs the question, what other vehicles will be revealed as this game develops? Of course it is very early right now, and we have yet to hear anything about a potential release date even, but this tidbit of information definitely suggests that the game will have a lot of content to offer.
Stay tuned. We will be keeping an eye on this title, and bringing you updates as the development of Mass Effect 4 continues.
We’re even sending you on a new story mission. For this one, you’ll be glad you scrounged that jump drive from the wastes of the Cosmodrome. You don’t need us to tell you where you’re headed. We’ve marked it on the map since the moment when the Beta Build became a secret whispered about by only our friends and family. This new destination will be open to you for two hours.
In what is nothing less than a huge stress test, players are given a new story mission to explore between the hours of 2:00PM PDT and 4:00PM PDT.
Exclusive Nameplate for Participation in Beta Stress Test.
Another perk that Beta testers will receive for their participation, is an exclusive nameplate:
Everyone who makes an appearance will earn a nameplate to help you prove that you were there when the record for concurrent players was set before the launch of the game. It will help you to be a rare and unique snowflake when Destiny launches in September.
Destiny Beta Underway for All Supported Platforms:
The destiny Beta is now well underway for Xbox360, XboxOne, Playstation 3, and Playstation 4.
Wednesday Evening, saw a Live Stream event from San Diego Comic Con 2014, with Xbox. Bungie were present in the form of remote communication with the host Larry “majornelson” Hryb, and were able to answer a few questions about the upcoming game.The questions that Bungie were able to respond to were very limited, but some questions that did get answered were the following:
Q: Can a the “Sparrow” (vehicle) shoot at all?
A: No, and it cannot be shot at either.
Q: Will trading items with friends be possible?
A: This is not planned for launch, but certainly something they can look at adding later on.
Q: Are levels going to be reset prior to launch?
A: Yes, stay tuned to Bungie.net for details.
Q: Can you play anywhere besides Russia?
A: There are several other locations, not announced yet.
Bungie: When you get in the beta, make sure you check out all of the caves, as there tends to be goodies in the caves.
Don’t forget, there will be a special event happening tomorrow at 2pm-4pm PDT for all Beta testers. To participate, just make sure you are present in game during those hours.
“1. Multiplayer Innovation: Coming out of our E3 beta, internal focus tests, and work with our community, we have received a lot of great Multiplayer thinking. We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.
2. Single Player Story Depth: In order to ensure our Single Player experience delivers on player expectations, we’re spending more time polishing our core features, as well as adding a few new ones that will support a deeper “crime revenge” story experience.
3. Stability: This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch. We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.”
We will be following this game very closely as launch approaches early next year, and look forward to seeing how the game develops with the now extended time frame.
After a length hiatus from the gaming world, the warrior of the road, Mad Max, is set to return onto the big screen next year. Today, Warner Bros have released an all-new trailer to flaunt what they've been working on with Avalanche Studios.
Following its emphatic announcement at the tail end of last year, Uncharted (PS4) has slipped into the shadows with little word coming from developers Naughty Dog. If recent rumours are to be believed, we will catch our first true glimpse of the game at this year's E3.