Insomniac Games has revealed some details on Echelon Mode from their upcoming shooter Fuse, announced a few months back. The new game mode is a blend of co-op and competitive, taking a cue from Gears of War's popular Horde mode.
While players are intended to work together to survive waves of enemies in Echelon mode, there are also cash drops that will spawn randomly on the map that players will be scrambling to get. These cash drops are not shared, so whoever grabs it first will be able to use it to purchase upgrades and abilities. This progress carries across all of Fuse's game modes, beyond Echelon mode.
Insomniac Games CEO Ted Price stresses that Fuse is being developed as a fun game where you can work with other players to do well and have a good time. In an interview with Joystiq, he said, "Part of our goal here is to make this a friendly game – if you've had experiences in multiplayer games before where you jumped in and had your head blown off in the first couple seconds, we don't want that to happen in Fuse.
We want Fuse to be a game where you're actually working with players and competing for cash and status. But it's always a friendly competition."
Echelon mode definitely presents a challenge, as Joystiq's David Hinkle can attest to - his team never moved beyond Wave 6 and, to his knowledge, that was further than anyone else at the private play session. There are a total of 12 waves of increasingly difficult enemies, randomly generated each time you play Echelon mode.
Fuse launches in March of 2013 on PlayStation 3 and Xbox 360 - no word yet on PC or Wii U releases, but our fingers are still crossed.