Earlier this week, FPS General had the chance to chat with Carsten Boserup, from 2Dawn Games, on their recently released first-person shooter, Ravaged. The game takes place in a post-apocalyptic wasteland and features an amazing array of weapons and vehicles, with an emphasis on vehicular combat.
Both the vehicle and shooter mechanics are solid and a ton of fun to play, with a variety of both aerial and ground vehicles to choose from and a massive arsenal of creative weapons.
With Ravaged having launched, 2Dawn is shifting into post-launch mode, beginning to work on balancing tweaks and DLC for the game.
With the first major DLC add-on just being release for free last week, we thought this would be a great chance to chat with Carsten and see how the team is faring post-launch.
Check out our interview below!
(Note: some of these interview questions were written before the release of the latest DLC add-on)
How long have you been working in the industry and what led you to it? Did you always want to be in game Community management?
I’ve been a hardcore FPS player and active in the gaming community for years, but started officially working in the industry this year with 2Dawn.
Prior to that I hadn’t really thought about becoming a Community Manager (CM), but I always followed CMs from other game studios and often thought that I could probably do a better job if I had the opportunity.
How did you come to work on Ravaged, and what did you do for the title? What was your favorite part to work on?
Back in 2011 I managed a successful competitive event for Homefront’s launch and later some of the 2Dawn developers asked if I was interested in providing feedback for Ravaged as well as helping to recruit additional alpha/beta testers.
While doing this I saw a lot of potential in the game and really enjoyed hanging out with the devs. After spending a lot of time together and playtesting they asked if I wanted to be part of their community management and I said yes. I developed ideas on how to manage the community and communicate with players and presented that to the 2Dawn guys. That’s when they decided to bring me on as their full time CM.
My favorite part of working with Ravaged is without doubt the daily contact I have with the community whether it’s on forums, Steam chat, or on our public TeamSpeak (ts.2dawn.com). Games always have fans and haters but I learned that if you approach the haters with respect and took on some of their good ideas they could be turned around. Listening to the players’ feedback and ideas is my favourite part of the job. I remember when I was just gaming, I wished that the game developers would listen to me and my ideas, so that is what I want to do for the 2Dawn community and bring them closer to the development team.
Keep reading for the rest of our Ravaged interview with Carsten Boserup of 2Dawn Games!